Friday 22 May 2009

Thursday 21 May 2009

I "think" the bathroom is done.

I think it's done, everything still needs a sepia tone but to me this looks like something you'd see in the thirties. Whatcha think?


Saturday 9 May 2009

Clowns eh?...

I haven't "blogged" in a while and for this I am sorry. I hope you can all forgive me. All the assets on my list are now modeled and I'm about 1/3 the way through unwrapping. I don't forsee any problem in getting almost everything textured by the end of the term.

Ah! Working!

This is where the level is so far. I am hoping to have this completed by monday evening. After the full subtraction is complete, I will begin adding architectural details and busting out my assets.

Wednesday 6 May 2009

I'm not gonna lie....

Production has been slow. My priorities have been shifted due to a series of unfortunate events. I have been working on the level. It is almost fully subtracted. I am behind. This friday is my planned catch up day.

Friday 1 May 2009

Flow Chart and Map not Slow Shart and Clap...

Here be the map key (with root objectives), bubble flow chart, floor plan maps, and some goodness. I'm going to construct these in illustrator, but first (i said but first ha! ha!) I want to meet with the team tomorrow and discuss the "mini games" that will happen (Justin has a solution for this). As for now, these are the (for the most part) concrete design plans...until the mini's are confirmed, this is where we stand. Solid. From the books. This is gonna be good! I just started subtracting the lower levels (I know. I'm a bit behind, but only just a couple of hours) and I should have screenshots of the entire level (world brush subtraction) soon.